![]() Intentional spoilers will result in a ban. ![]() Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter. Fallout Shelter Update ideas thread | 7-16-2016.Fallout Shelter Strategy Discussion archive.Obviously, the more damage they can inflict before the enemy attacks the faster the battle is completed. This determines how many shots your dweller can fire before the enemy attacks, or how much damage they can avoid if fleeing. Agility is unlocked via the Athletics room. 2.5 + (END Number * 0.5) Hit points are not retroactive. Here is the equation to calculate your dwellers hit points. Endurance can be increased beyond 10 with outfits that have an END number resulting in more hit points per level. A dweller with END 1 will gain 3 hit points per level where a dweller with END 10 will gain 7.5 hit points per level. This determines how many hit points (health) the dweller gains per level. Endurance (END so I don’t have to type Endurance every time) is upgraded via the Fitness room. The higher the strength the less damage they take. This determines how much damage the dweller takes. Strength is upgraded via the Weight room. If you are trying to get the dweller out the door fast, max out at least Strength, Endurance, and Agility. This is important to remember for Endurance. ![]() ![]() ![]() I have done my own personal testing with max stats a dweller at level 1 should reach level 50 between 3 - 5 days in the Wasteland depending on RNG events. The dweller becomes almost completely self-sufficient with maxed out S.P.E.C.I.A.L stats allowing you to leave them out for days with almost no supervision. To best maximize your dwellers survivability in the wastes, max out all of their S.P.E.C.I.A.L stats. ![]()
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